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 DSONPSP Ideas

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KaZ
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PostSubject: DSONPSP Ideas   Fri Dec 03, 2010 5:04 am

Feel Free to post some ideas for DSONPSP, we might take it in and Do what you say Smile

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PostSubject: Some ideas and question   Sat Jan 22, 2011 12:09 pm

I have some ideas for uo DSONPSP: Smile
-Always set PSP clock to 333/166
-Use second PSP cpu to speed-up (i know PSP's got 2 cpu but correct me if i'm wrong)
-Use full ram on PSP 2k/3k/go (64 MB)
-Screen mode setting:
>>normal - [screen1][screen2]
>>flipped - [screen2][screen1]
>>rotated - screen up and down
>>cutted - [scree[screen2] (first screen is cutted and there can be something like "press note to switch front/back")
-Sound settings (select quality [none, fast, med, best]
-Press home to open menu

And i have questions - Is "uo DSonPSP" still alive? and when will be 0.2 released?
P.S. - Sorry for my bad English Smile
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KaZ
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PostSubject: Re: DSONPSP Ideas   Sun Jan 23, 2011 11:38 am

hmm thank you for you're ideas Wink

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PostSubject: Re: DSONPSP Ideas   Sun May 22, 2011 12:35 pm

i have a idea too Very Happy
i dont know if this has been added on 0.2 or not,
but i think if you can add an option to restart the emulator when you are in-game, or too, exit the game at any moment to the menu to select another game.

and when you are in-game, you can change the options of the emulator, like swap the screens, or turn the audio on or off.

sorry if those are added after 0.1, but those are ideas only.

when i have more ideas i will post them here.

thanks for the emulator dude, is totally awesome Smile

greetings, yitanfinalfantasy9.


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PostSubject: Re: DSONPSP Ideas   Fri May 27, 2011 11:29 am

Hmmm Nice idea, ill take that into acount Smile

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PostSubject: Re: DSONPSP Ideas   Sun May 29, 2011 7:21 am

hello, i have another idea:
if you can save the options of each game (before you can boot the game, and when you are
in-game), like one game have the english language and screen swap, and another game contains other configurations.

greetings and thanks for the emulator dude, im very happy with it. Very Happy



EDIT (Sun Jun 05, 2011):

hello, i have two more ideas:

1) if you can order the games alphabetically in the menu, for example:
i have five games:
- yoshi island
- castlevania dawn of sorrow
- mario kart ds
- super mario 64 ds
- castlevania portrait of ruin

so that the emulator whenever i put games, the emulator can just
order them, like this:

- castlevania dawn of sorrow
- castlevania portrait of ruin
- mario kart ds
- super mario 64 ds
- yoshi island


2) can you add a translation patch to the emulator, for example
to select another language like spanish, french, german, etc, in
the menu.

thanks and keep up the hard work kaz Very Happy



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yitanfinalfantasy9

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PostSubject: Re: DSONPSP Ideas   Sun Jun 19, 2011 10:57 am

hello kaz, sorry for double posting, but i have two ideas:

1) can you separate the .sav saves to the .nds roms, for example:

i have nds roms and saves together, and put the saves in another folder called
"ndssaves" in caps like this: "NDSSAVES" like the folder "NDSROM"
having two folders for each format ".nds and .sav" respectively.


2) i see that the emulator daedalusx64 has "savestates" to bypass the games that
doesnt work, and i have this idea (sorry if this sounds stupid) but you play a game
in a pc emulator (no$gba for example), and pass the introduction of many games
like castlevania dawn of sorrow, i put in my compat list that the game repeats the
introduction again and again, and it doesnt pass to the menu... well, when you are
in-game, you create a savestate and load it in the psp.
well that was my idea (sorry for the looooong post LOL)

when i have more ideas i will post them here.

greetings dude, and i hope you release 0.2 or 0.3 soon, i cant wait for it Very Happy



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KaZ
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PostSubject: Re: DSONPSP Ideas   Mon Jun 20, 2011 3:10 am

To tell you one thing, dsonpsp already uses 333mhz, I'll post a rom comparability list when I'm on my computer ATM on my iPhone. Also I have been working on cheats mostly for dsonpsp ar codes. Also check out my YouTube channel - [You must be registered and logged in to see this link.] I haven't been working on sound, it's not needed yet but I'll try to make it a bit more accurate Smile

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PostSubject: Re: DSONPSP Ideas   Sun Jul 03, 2011 8:38 am

Hello Kaz, i have another idea, if you can put an option to erase games
in the emulator menu, to erase games in the psp (is very umconfortable sometimes
having to erase games putting the usb in the pc and blah blah xdxd.)
and i see a "bug" in the emulator,
when you have a lot of games, like 20 or something xd, when you press
the button to show the controls, the emulator shows me the controls
like this (sorry for the long post, but i try to explain this good):

EDIT XD: Circle Button (Theres a bug in this.)
DSONPSP by Kaz
Press Square for boot the game, select for controls, (i dont know the position
of the things now.)

I have 20 games in the emulator
but when i press select for the controls it shows like this:

Square: blah blah xd
Cross.
Triangle.
Select.
Start.

But the Cross Control Button displays in the top of the emulator like this.
(I mark the bug in red.)

Well the bug is the control button that display in the top when you have a lot of games
putted in the emulator.





Last edited by yitanfinalfantasy9 on Sun Jul 10, 2011 11:49 am; edited 1 time in total
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KaZ
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PostSubject: Re: DSONPSP Ideas   Mon Jul 04, 2011 7:21 am

Cross is not to launch the Game Circle is Razz
Anyways i dont know i dont have Revision 0.1 anymore i have 0.2 and it should be fixed in the next release.
So Stay tuned

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PostSubject: Re: DSONPSP Ideas   Sun Jul 10, 2011 12:08 pm

KaZ wrote:
Cross is not to launch the Game Circle is Razz
Anyways i dont know i dont have Revision 0.1 anymore i have 0.2 and it should be fixed in the next release.
So Stay tuned

i know that, but i didnt know the correct order of the buttons until now hahaha xd.
i will post the Europe versions of each game we posted in the compat list soon Very Happy
ehmm... i have a little question... how can i do spoilers?
the post of the compat list is being done too large, and that is the reason
i want to know how to do spoilers, for separate the 0.1 and the 0.2 versions in
two spoilers when you release the 0.2 version.
and sorry for being curious, what are the speed comparison fps for the games
between 0.1 and 0.2, like example, yoshi island has 11-13 fps in-game
and i want to know what will be the fps speed in 0.2
sorry for the long post, and sorry if this arent posted in the correct subforum.

i post in the dsonpsp forum a thread called:
DSONPSP Developers needed to resume project (From Wololo.net Forum)
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you should take a look and tell me what you think about that.
sorry for this inhuman post LOL!, and greetings dude, i hope you respond to all of this post haha xd


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PostSubject: Re: DSONPSP Ideas   Sat Jul 16, 2011 12:09 pm

there isnt any speed difference with 0.1 and 0.2 i was just adding stuff and fixing bugs.
i added a alpha cheat loadin function and some other options.

but i'll try improve the speed a lil Wink

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PostSubject: Re: DSONPSP Ideas   Sun Aug 07, 2011 8:10 am

KaZ wrote:
there isnt any speed difference with 0.1 and 0.2 i was just adding stuff and fixing bugs.
i added a alpha cheat loadin function and some other options.

but i'll try improve the speed a lil Wink

Hello KaZ, i have another idea to improve the speed of the DSONPSP emulator.
i think if you can speed the emulator on psp, by taking a look to the emulator
No$gba on the pc.
if you can "port" options from the emulator on pc to the emulator on the psp,
to speed it up.
or taking options from the emulator on the pc to porting to the ds emulator on psp
like speeding it up, stability options, minor crashes, bugs and etc.

its just an idea, i hope you can understand me, and sorry if this idea
is consider piracy.

i hope this might help you with the emulator.

thanks and greetings kaz.


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PostSubject: Re: DSONPSP Ideas   Mon Aug 08, 2011 5:39 am

No$gba is closed source.
but ill try Very Happy
imm tryna update dsonpsp core to the desmume core atm.
Cheats are improved.
and btw nice picture

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PostSubject: Re: DSONPSP Ideas   Sun Aug 14, 2011 10:07 am

KaZ wrote:
No$gba is closed source.
but ill try Very Happy
imm tryna update dsonpsp core to the desmume core atm.
Cheats are improved.
and btw nice picture

hi kaz, how are you going with the updating of the desmume core?
are you made any progress with the source code of nosgba emulator?
i have a little idea: if you can try to look the source codes of other emulators
like Desmume, iDeaS, WinDS PRO, and etc.
btw i made a tutorial on how to make a custom eboot on the
c tutorials/programming subforum, take a look if you can
and move it if my tutorial doesnt go in the correct subforum.
and i want to make a little question...
are you work on the dsonpsp 0.3 version?
sorry for being impatient kaz, i will update my compat list when
i have all the e versions tested.
sorry for the long post and greetings Very Happy



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PostSubject: MY Ideas   Mon Aug 15, 2011 4:21 pm

i think there should be more options, like...
-control over cpu usage
-button config
-faster scrolling cursor (its like 6 pixels per sec as it is...)
-saving cfg files of pre-game options to make time go a little faster
(like having a ROMS, SAVES and CONFIGS folders)
so those were my options ideas. i dont steal roms, i, legally, only download
what i have in real life. so i'd like you to see the issues in these games
and fix'em. (plz) my games that i'd want to work...
-Super Scribblenauts (doesnt load properly)
-Sonic Rush Adventure (crashes after intro)
-Kirby Superstar Ultra (havent tested it, sry... but if you could that'd rock!
-Pokemon SoulSilver (black (gameplay) and white (3d cutscenes)screens)
-Pokemon White (if it's too hard to fix that's ok.)
and those are my fix requests.

btw, i love your fullscreen idea! Very Happy
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PostSubject: Re: DSONPSP Ideas   Fri Aug 19, 2011 3:40 am

Umm ill do my best ;
Btw the All of the Kirby Games should be working... test it

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PostSubject: Re: DSONPSP Ideas   Sun Sep 11, 2011 8:43 am

Hi KaZ, how are you? i hope you are fine.
how are you going with the emulator?
i hope you done some progress on them Very Happy
btw, i have a little idea:
if you can add an option like this:
when the battery is near to his "finish" and the psp
shuts off, i think if you can add an option to
detect when the psp is near to shuts off.
man.. i dont know how to explain the things good,
but ill try to explain this as good as possible:

im playing the emulator, and when i have 10% or less on the battery,
its shows me an "alert" or something tells me the battery is close to his
"finish".

sorry for the big post, i hope you understand me,
and... can you tell me how are the progress of the emulator?
thanks a lot for this. greetings kaz Very Happy



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PostSubject: Re: DSONPSP Ideas   Tue Sep 13, 2011 12:01 pm

umm i can add that im sure.
btw i told u add me on msn
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because i aint on the forum much and on msn i can tell u the updates everyday..

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PostSubject: Re: DSONPSP Ideas   Sun Oct 02, 2011 8:29 am

hi kaz, i added you to the msn the last week, i hope you and
i can talk someday, i reply you on msn, i hope you get
my messages Very Happy

keep up the hard work
greetings
your loyal member: yitanfinalfantasy9 XD LOL
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PostSubject: Hi Kaz :D   Fri Jan 06, 2012 12:10 am

Hi Kaz any Pokemon games on dsonpsp working now ? just asking i really want to play pokemon that BaD :"<
BTW Nice Work on your dsonpsp Smile Keep up the Good Work Very Happy Waiting ....
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