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 PSPokemon Obscure version

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jakbest




Posts : 3
Points : 5
Join date : 2010-12-09

PSPokemon Obscure version Empty
PostSubject: PSPokemon Obscure version   PSPokemon Obscure version EmptyThu Feb 10, 2011 9:52 am

Now we can talk here of the creation of PSPokemon Obscure Version. This project is originally a modified version of PSPokemon (the most popular games that you found on google which this name), but after i created a modified version of it, and a collision detect with PGE (Phoenix Game Engine), it works very well, i create a code, that scroll the map of 16 pixel each time you press a button, and i detected collision with create an array of (MAP_XDIMENSION) / 16 x (MAP_YDIMENSIONE) / 16, for example, with a map of 32x32, the array is: 32/16x32/16 -> 2x2 (array[1][1], array[1][2]...) and when you press a button, it do a action depending on the next value of the position of the array. Sorry for english but i'm italian. Example:


check(int value_x, int value_y) {
if value_x == 1 then
GO_BACK
end if
else if value_y == 0 then
WALK /* Move the map and simulate the moving of the character */
end if
}

main() {
map1 = {
{1, 1, 1, 1, 0, 1, 1, 1, 1}
{1, 1, 1, 0, 0, 0, 1, 1, 1}
{1, 1, 0, 0, 0, 0, 0, 1, 1}
{1, 1, 1, 0, 0, 0, 1, 1, 1}
{1, 1, 1, 1, 0, 1, 1, 1, 1}
}

if PRESS_UP then
check(map1[value_next_X][value_next_Y]);
end if
}
VIDEO:


But now i'm working on a C OSLIB version of this game, because in PGE it seems to be impossible to deallocate memory!!
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KaZ
Admin
KaZ


Posts : 131
Points : 204
Join date : 2010-09-20
Location : In The Sky

PSPokemon Obscure version Empty
PostSubject: Re: PSPokemon Obscure version   PSPokemon Obscure version EmptyThu Feb 10, 2011 1:59 pm

Hmph the oslib version is easy, i have games in oslib already.
Well Carry on with your work in oslib then maybe later on ill join in and see you're progress.
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jakbest




Posts : 3
Points : 5
Join date : 2010-12-09

PSPokemon Obscure version Empty
PostSubject: Re: PSPokemon Obscure version   PSPokemon Obscure version EmptyThu Feb 10, 2011 2:22 pm

thanks, but for a working version is too soon...
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KaZ
Admin
KaZ


Posts : 131
Points : 204
Join date : 2010-09-20
Location : In The Sky

PSPokemon Obscure version Empty
PostSubject: Re: PSPokemon Obscure version   PSPokemon Obscure version EmptyFri Feb 11, 2011 9:12 am

meh i can do this within 5mins -.-
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jakbest




Posts : 3
Points : 5
Join date : 2010-12-09

PSPokemon Obscure version Empty
PostSubject: Re: PSPokemon Obscure version   PSPokemon Obscure version EmptyFri Feb 11, 2011 10:39 am

but then do it!
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KaZ
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KaZ


Posts : 131
Points : 204
Join date : 2010-09-20
Location : In The Sky

PSPokemon Obscure version Empty
PostSubject: Re: PSPokemon Obscure version   PSPokemon Obscure version EmptyFri Feb 11, 2011 12:11 pm

i dont have time, i have other Games to work on such as DigiPSP.
If you prove to me you can do it then i will help you gladly
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