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Subject: PSPokemon Obscure version Thu Feb 10, 2011 9:52 am
Now we can talk here of the creation of PSPokemon Obscure Version. This project is originally a modified version of PSPokemon (the most popular games that you found on google which this name), but after i created a modified version of it, and a collision detect with PGE (Phoenix Game Engine), it works very well, i create a code, that scroll the map of 16 pixel each time you press a button, and i detected collision with create an array of (MAP_XDIMENSION) / 16 x (MAP_YDIMENSIONE) / 16, for example, with a map of 32x32, the array is: 32/16x32/16 -> 2x2 (array[1][1], array[1][2]...) and when you press a button, it do a action depending on the next value of the position of the array. Sorry for english but i'm italian. Example:
check(int value_x, int value_y) { if value_x == 1 then GO_BACK end if else if value_y == 0 then WALK /* Move the map and simulate the moving of the character */ end if }
if PRESS_UP then check(map1[value_next_X][value_next_Y]); end if } VIDEO:
But now i'm working on a C OSLIB version of this game, because in PGE it seems to be impossible to deallocate memory!!
KaZ Admin
Posts : 131 Points : 204 Join date : 2010-09-20 Location : In The Sky
Subject: Re: PSPokemon Obscure version Thu Feb 10, 2011 1:59 pm
Hmph the oslib version is easy, i have games in oslib already. Well Carry on with your work in oslib then maybe later on ill join in and see you're progress.
jakbest
Posts : 3 Points : 5 Join date : 2010-12-09
Subject: Re: PSPokemon Obscure version Thu Feb 10, 2011 2:22 pm
thanks, but for a working version is too soon...
KaZ Admin
Posts : 131 Points : 204 Join date : 2010-09-20 Location : In The Sky
Subject: Re: PSPokemon Obscure version Fri Feb 11, 2011 9:12 am
meh i can do this within 5mins -.-
jakbest
Posts : 3 Points : 5 Join date : 2010-12-09
Subject: Re: PSPokemon Obscure version Fri Feb 11, 2011 10:39 am
but then do it!
KaZ Admin
Posts : 131 Points : 204 Join date : 2010-09-20 Location : In The Sky
Subject: Re: PSPokemon Obscure version Fri Feb 11, 2011 12:11 pm
i dont have time, i have other Games to work on such as DigiPSP. If you prove to me you can do it then i will help you gladly